Level: Seer (Base)
Kind: Pursuit
Restriction: This tactic don't work with carrion eater animals.
Saving Throw: 🐾MYS Rating + 1d6 vs 🎯MYS Rating + 1d6
On success: Switch target or stop for 1 round
On failure: Target stop for 1 round
In Pursuit, a Seer may act as though he is sick with a frightful ailment. If it is not a normal carrion eater (Coyote, Red Wolf, Rats, Wolverine, Grizzly Bear, Caracara, Bald Eagle, or Raven), a Pursuer faced with a rabbit that is Feigning Disease must either stop to investigate (with no movement for the next full round) or immediately switch to another Target (the GM may determine which). If the Pursuer investigates, the Seer must roll a MYS skill check greater than 1d6 + MYS of the Pursuer for the ruse to succeed. Feign Disease has an effect analogous to Instilling Fear, but does not require language communication; it results in the Pursuer losing interest and switching to another Target. Even on a failure, the enemy pauses in its pursuits; the Seer then may flee again in the next round as the Pursuer continues to hesitate. Regardless of whether the attempt succeeds or fails, Feign Disease counts as one tactical use.